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Nosgoth Developer Stream on Devil's Night

Jeremy Dunham, Psyonix

The Nosgoth Developer Stream returns next Thursday, October 30 on Twitch at 11am Pacific/ 2pm Eastern/ 7pm GMT!


In our next show, Psyonix Game Director Corey Davis, Producer Sarah Hebbler, Community Director Jeremy Dunham, and QA Manager Greg Nichols will sit down to talk shop as we dive into next week's Devil's Night promotion, discuss our newly-announced Summoner class, answer various viewer questions, and much, much more. Plus, we'll be playing against YOU, our faithful community throughout the broadcast.

As an added bonus, just as we did in our last stream, we'll also be giving away Nosgoth beta keys during the show! So, if you've been following Nosgoth but haven't played yet, have some friends you want to invite, or just like getting free stuff, you know where you have to be next week!

The show's full agenda includes...

  • Introductions
  • Nosgoth overview for new players
  • Recap of Nosgoth recent news
  • Devil's Night promotion details
  • In-Depth with Private Matches
  • A closer look at our next character class, the Summoner
  • Upcoming release plans
  • Ongoing fan Q&A throughout the show
  • Call-outs to the Nosgoth community

We'll see you live on October 30, starting 11am Pacific on Twitch.tv/Nosgoth!

Devil's Night - Halloween Event

Cat Karskens, Square Enix

Halloween is almost upon us, and we're celebrating the occasion with a week-long event for NosgothDevil's Night. From Monday October 27th through Sunday November 2nd, you'll be able to get exclusive items and rewards, for ONE WEEK ONLY!

As part of the end-of-game reward system, during Devil’s Night only, all Mysterious Items which drop will have a new Ghostly visual and audio effect to be unlocked, along with the stat modifiers you'd normally expect on these drops. It will apply to all Mysterious Item drops, for all Human Weapons and Vampire Special Abilities, and the drops are randomly generated. Once the event ends, it won't be possible to unlock these exclusive items, making you the envy of all your friends.

Also available during the event week will be several special in-store items:

  • Exotic Items
    Exclusive Devil's Night versions of the Human Weapons and Vampire Special Abilities (28 in total), with regular stats, but with the new Ghostly visual and audio effect as a permanent bonus
  • Player Banners
    New banners will be available, marking Devil's Night, giving you a new way to customise your profile in lobbies

Devil's Night will start with a game update on October 27th, and will run through Sunday November 2nd. Once the Devil's Night event ends, any items you unlocked during the week are yours to keep, but you won't be able to unlock them after this, so don't miss out!

Our upcoming new Vampire class – the Summoner

Cat Karskens, Square Enix

Today, we are very excited to bring you the introduction to an upcoming class for Nosgoth. This class is currently in development, and will be joining the game after the release of our Open Beta this Winter, but we simply couldn’t wait before sharing some information with you all. This will be the first blog about her, with several more to follow. In today’s very special sneak preview, we share the history and lore behind our upcoming Vampire class – the Summoner of Clan Melchahim …


Summoner – Clan Melchahim

Last of Kain’s lieutenants to be raised, and the weakest: Melchiah was an immortal cursed with a body that was nonetheless decaying; he was an immortal forever destined to be treated as inferior by his brethren. While Melchiah flayed human victims and used their skins to cover his putrescence, to him the ability to reformulate his body was a unique gift that in time could make his Clan the most powerful as well as the most numerous. For now he hid his festering resentment behind a mask of civility and unquestioning service to the Vampire cause. To do anything else would be to invite his humiliation or destruction - Kain was an unforgiving god.

From their patriarch, the Melchahim inherited the same outward weaknesses and secret potential. While in them it was still a latency into which they had yet to grow, all were filled with mingled dread and excitement about the fate that awaited them. Vain - and jealous of the beauty of the Razielim especially - the Melchahim experimented with any number of ways to strengthen their bodies and hold off the underlying decay. Scientists and alchemists laboured over strange concoctions which they force-fed or transfused into human slaves. Hundreds were sacrificed, hideously disfigured or poisoned from within, but as long as the Melchahim used only the old or sickly, this wastage was tolerated.


While some Melchahim researchers muttered resentfully among themselves, sure that if they had better stock on which to experiment they would have greater success, others felt that this was a distraction from the true answer to their plight. There was a secret that Melchiah shared with a few of his most trusted counsellors and generals, and at his command they began a new line of study: the path of necromancy.


Unbeknownst to his brothers, Melchiah had delved deeper than any other into the mysteries of the Underworld, an arid realm parallel to the one they all inhabited and populated by the lost souls of the dead. Melchiah’s researches were focused initially on trying to halt and ultimately reverse the decay which was the bane of his existence. Speaking with the dead, manipulating souls, and siphoning their life energy were all avenues of exploration for Melchiah and his chosen helpers, and while they had little success in reversing their own condition, the necromancers did discover a wealth of other mysterious arcane lore about what they came to call the Dry Lands.


When Raziel was ordered cast into the Abyss, Melchiah watched without visible emotion, but internally his joy was boundless. His upstart brother, preening and proud, was here laid low before them all, his fate that of any other traitor to their lord. Melchiah renewed his silent vow to never make the mistake of angering Kain in the same fashion… only for Kain himself to suddenly vanish without warning.


With each Lieutenant left to his own devices, each now eyed his brethren with mounting suspicion. Melchiah, fearful of his stronger siblings, returned to his experiments with a renewed urgency and lack of restraint. Even members of his own Clan were sacrificed and cannibalized in hidden necromantic laboratories as his researchers delved deeper into practices they had previously feared to pursue. Flesh-sculptors started grafting not just skin but whole body parts onto subjects, paving the way for Melchiah to start reshaping his own form. Soul-wrights discovered new ways to fuel their sorceries of destruction, protection, and summoning.  


The true extent of these depravities the Melchahim managed to keep secret from the other Clans, but the results were to become evident when the plots and squabbles between them erupted into open warfare. Those of his brothers who thought that the youngest Clan would be easy prey found themselves unpleasantly surprised, with their first brutal assaults and stealthy infiltrations alike slowed or thwarted by the Summoners’ previously unseen capabilities.


The Underworld has its own ecology, with the souls of the dead feeding on each other. Some particularly malicious souls fuse into new entities that prey on lesser souls or are in turn hunted by older, larger carnivores. Some like the scavenging vermin known as Sluagh or the predatory Archons are only found in the land of the dead, while others like the restless Shades can be found in both realms. During the centuries of relative stability Kain’s victorious empire had brought to their existence, comparatively few Vampires had perished. Now, as the civil war raged on, a fresh crop of Vampire souls was released into the Dry Lands. In their search for ways to maintain their edge, the Melchahim made use of this new resource, gathering the souls of dead Vampires of their own Clan and melding them with lesser souls into a new breed of hunter, twisted and ravenous creatures the Summoners named Ghouls. While permanently resurrecting a necromantic construct was beyond their capabilities, the Melchahim were able to briefly weaken the barriers between the worlds and let Ghouls – the packs of Stalkers, hulking Slayers and cannibalistic Devourers - through to feast.




The transition from fighting their own kind to fighting Humans made little difference to the Summoners of the Melchahim – the souls of both sides were all fuel for their necromancy. Melchiah was quietly satisfied that his Clan had survived at least one threat to their future survival, and while having to commit his resources to the war with the humans was an annoyance, at least it distracted his brethren from prying more closely into his private affairs.


Now, powered by stolen souls and allied with creatures from the realm of the dead, the elite Summoners of Clan Melchahim stalk the battlefields of Nosgoth again.


Private Matches Headed for Nosgoth

Jeremy Dunham, Psyonix

In an upcoming Nosgoth patch update (release soon, but still TBA), we'll be adding a brand new feature that many of you've have been clamoring for: Private Matches!

With Private Matches, anybody can organize and enjoy Nosgoth with friends whenever they want. Here's a rundown of what to expect:

  • Private Lobbies hosted on our dedicated servers
  • Support for 2 to 10 players (1 to 5 per team, 8-Player default setting)
  • Support for both Team Deathmatch and Siege modes
  • 10-Minute Time Limit (adjustable in future updates)
  • 30-Kill Limit (adjustable in future updates)
  • Single Match, Best of 3, and Best of 5
  • Complete Map selection ("Random" default setting)
  • 30-Second Loadout "Warm-up" Period
  • Native Spectator mode support (up to 2)
  • Additional Spectator support (up to 12 total, in exchange for actual players)
  • Multiple Spectator cameras, including Free, Locked, and PIP
  • XP, Gold, and Achievements cannot be earned

And that's just the start of it. Over the next several weeks and months, we'll continue to add more features and support as they become available. We'll also be paying close attention to what YOU would like to see added to Private Matches as well, so keep those suggestions coming!

Double XP, Mysterious Items, Immolation, and more!

Cat Karskens, Square Enix

As promised last week, today sees the release of a new game update for Nosgoth. This update features a whole host of changes and updates, including Mysterious Items, Immolation, a new Deceiver execution, bug fixes, and more! For full information on each point, check out our patch notes, available here.

We featured a blog update last week taking you through some of the additions we were planning, and you'll now be able to check these out in-game for yourself. So, without further ado...


In-game Event: Double XP!
To celebrate this new update, we've got a special surprise! We're rewarding everyone with double XP, from now through SUNDAY! During that time, you'll earn double the amount of XP you normally would. Note that this extra XP is calculated on your total, so you won't see a popup or graphic indicating the extra amount, but it will update the actual amounts for you. 


Mysterious Items 
This update includes our brand new Mysterious Items: ultra rare rewards that are sometimes-obtained post-game. These items will seem familiar at first, and appear like the current Weapons (Human) or Specials/Primary Attacks (Vampire), but actually have hidden Rechargeable Properties. Once you equip one and start using it in matches, the item will start gaining its' own XP and will level up. With each level, another secret is revealed.

  • Tier 1 - All Rechargeable Properties are unknown
  • Tier 2 - The first set of Rechargeable Properties are unlocked (1 Positive, 1 Negative)
  • Tier 3 - The second set of Rechargeable Properties are unlocked (1 Positive, 1 Negative)
  • Tier 4 - Unique Visual FX are applied to the item

As we detailed last week, and you can see in screenshots we included in the blog, these visual effects include Flame, Frost, Lightning, Shadow, and Toxic, to start with. 


Immolation - Alchemist Ability
A new ability for the Alchemist was added in today's update, allowing her to forfeit a portion of her health in exchange for a powerful self-explosion. It will instantly damage any enemy in its' Area of Effect. We have seen some great reactions to this ability off the back of last week's blog, and we can't wait for everyone to try it out!



Deceiver - new alternative Execution
Following on from the release of our Reaver, Sentinel and Tyrant alt executions, we're happy to now bring you the alternative Deceiver execution! As with our previous alternative executions, it is available to purchase through the in-game store, and when equipped, will replace the default execution. 


This update brings a few changes to existing abilities and classes, again all detailed in our patch notes. The list is too long to include here, but it includes a lot of adjustments to various abilities.


Bug Fixes
A few bug fixes are included in this release as well, and are further detailed in our patch notes. This includes:

  • A fix for a looping audio bug some players experienced
  • Further fixes to the "ghost players" / 4v3 matches issue
  • Additional debugging for an issue causing some players to occassionally be unable to spawn in the second round, so we can hotfix the issue soon



So, as you can see, it's a pretty hefty update! Whether you're a frequent Nosgoth player, or you haven't been seen on the battlefield for a while, you will want to check this update out, and get your hands on that double XP!